To help promote Aether Adrift kickstarter, we're going to be be giving away a drawing to one lucky Voyager!
To enter follow this simple 2-step guide:
• Follow @DmnSknkStudios on Twitter
• Like and Retweet This Tweet
NEWS
To help promote Aether Adrift kickstarter, we're going to be be giving away a drawing to one lucky Voyager!
To enter follow this simple 2-step guide:
• Follow @DmnSknkStudios on Twitter
• Like and Retweet This Tweet
It’s been a long time coming, but here we are… Aether Adrift is finally launching on Kickstarter!
It’s only been an hour and a half and we’re already 1/4 funded. If we can keep this momentum up, we’ll be fully funded by the end of the day!
Our page has been very quiet lately, and for that we apologize. We’ve been extremely busy preparing our project for our kickstarter launch.
The main contents of the page are ready to go. We’ve outlined all of our reward tiers, add-ons, and stretch goals. Right now we’re just waiting on our video compositor to finish a scene for our video.
Once that scene is finished, we’ll be posting another update with a piblic link to the Kickstarter preview so you can all get an early look at it.
In the meantime, you can join our Discord at the link below to get updates as soon as possible.
The Aether Adrift Jumpstart has been updated to version 1.2, which includes the latest changes to the Playtest Rules. https://www.drivethrurpg.com/product/266931/Aether-Adrift-Jumpstart
The most significant changes from the Jumpstart noted below:
Bookmarks have been restored.
Character Options Changes
The Beloved Belonging edge no longer gives a persistant +1 bonus, but instead allows the
hero to benefit from a +2 bonus 3 times a session.
The length of the cable in the Tow Hook edge has been reduced to 30" from 60".
The Culture skills have been removed, in favor of an explanation on how Common
Knowledge works in Aether Adrift.
Precursor Language has been removed.
Precursor Tech has been renamed to Precursor Knowledge, and its functionality has been altered.
Fulgori Rebels no longer suffer from the Underfunded hindrance.
Equipment Changes
The Penalty to Multiattack has been reduced from -2 to -1.
The Light Guard Helmet has been replaced with the Kumpaywa - a versatile wide metal hat that can be used as a sled, shield, cookpot or emergency raft.
The Scrap Repeating Rifle has been replaced with the Kelgi Type-37B Shotgun, a sawn off shotgun that's easy to hide.
Prices and weights for Ammo have been added.
Nanotech Changes
The ELEC element has been renamed to ARC
Drawing Clubs on Nanotech Backlash now gives you 5 power points after destroying a piece of equipment.
The Barrier power has been tweaked for balance
The Grapple power has been overhauled and clarified.
Premade Characters Changes
Geri Griggs' stat sheet has been fixed, and should correctly reflect his equipment and stats.
Have you been itching to jump into the fantastical world of Aether Adrift? To fancy with the fulgori, mingle with the Mikwa, and run with the Robots? Well then I’ve got some great news for you, Voyagers! The Aether Adrift Jumpstart Rules have just launched over on Drive Thru RPG!
The Aether Adrift Jumpstart includes a collection of new Edges, Hindrances, Races, Equipment, and Foes. It contains an all new and versatile powers system called Nanotech that is unique to this setting. It also contains 6 pre-made characters and a one-sheet adventure so you can jump straight into it - and this is all just a small taste of what the final game will offer! Download the Aether Adrift Jumpstart, and a copy of Savage Worlds Adventure Edition and get started today!
If you decide to give the Jumpstart a look, make sure you leave us an honest review so we can use your feedback to make the final product even better!
Whether you’re looking for other players to join you on your expedition onto the islands of Aether Adrift, or eager to hear updates on the game as soon as they’re available come join our Discord!
Greetings, Voyagers!
It’s been a long time, but we’re not dead! We’ve just been working hard on Aether Adrift. We’re breaking radio silence to bring you some good news, though!
https://www.kickstarter.com/projects/545820095/savage-worlds-adventure-edition
The new edition of Savage Worlds; Savage Worlds Adventure Edition, has gone live on Kickstarter. It funded in only a few hours, and it’s going to be bringing a lot of rules updates and changes that we’re eager to add to Aether Adrift.
You might not hear from us for a while, but you can rest assured that we’re working hard to bring the world of Aether Adrift to life!
That’s all for today, Voyagers.
Hey, again, Voyagers! I know I'm really late with this Aether Tuesday, but it's for a good reason. Lately we struggle to come up with something to post about every Tuesday for this update. We've already posted the basic information about each race, the basic information about the setting, a decent amount of art.
We can't say too much more about the setting without giving everything away. We've been playtesting, but most of the playtest sessions are relatively mundane. There's been a lot of testing on the terrain generation system and really basic combat and roleplaying encounters. There isn't much going on there that would make for worthwhile stories, and I don't want to write about the rules for terrain generation because they're still a work in progress, and we don't want to just give that system away right now.
The next playtest is going to be going into a precursor structure for a short 'dungeon', and I'll be exposing the players to the weapon modification system, so that will probably be fun. If it goes alright, it could even be a good one sheet adventure.
Our plan was to have launched the Kickstarter for Aether Adrift by the end of April, but the quotes we got back from printers are much higher than we had anticipated, so we're having to reevaluate the direction to go with funding, what things should be part of the basic kickstarter goal and what should be stretch goals, what the different support tiers should be priced at, etc.
When the Kickstarter goes live, it'll be a perfect time to bring Aether Tuesday back in force. We can share more freely and more confidently with the campaign running, but as it stands, Aether Tuesday is just taking up time that can be better used elsewhere.
I hope you've enjoyed what we've posted here so far! If you haven't already, you should go back and reread our first entries talking about the setting! They're linked below for your convenience.
The Albatross & Humanity
Robots
Mikwa
The Fulgori Empire
Fulgori Rebels
The World & Precursors
And once you've read through those, you can tells us what you think about it on our Reader Feedback Form.
You can also come hang out with us, and maybe even participate in our playtests on our Discord Server!
Thanks for reading, Voyagers! We'll be seeing you again soon, even if it might not be Aether Tuesday!
Happy Aether Tuesday, Voyagers! Testing is going relatively smoothly, and we've been making some very small adjustments and additions to the rules.
The testing has been focusing on the Terrain Generation rules. Terrain Generation works, but needs a lot more tweaking. Currently there's no weight placed on what type of biome can appear next to what, so we can have situations where a hot desert is right next to a cold tundra. I've been puzzling over trying to fix that without making the system hundreds of tables.
In the next coming playtests I'll be messing with the Item Modification rules and seeing how those go. Item Creation rules are going to come some time later; I'm sure you can understand how complicated it is to write rules that can be used for the creation of basically anything.
So, for now, have a silly sketch of 4 of the premade Aether Adrift characters miming the Demon Days album cover.
That's all for now, Voyagers! If you'd like to participate in our playtests, or just hang out, you can join our Discord Server here: https://discord.gg/3CgnUJ3
Happy Aether Tuesday, Voyagers! We've been focusing on adjusting and testing the game as per usual, and last sunday we had a... curious character in our playtest that might just become an in-setting legend.
The Hostile Environment Recon and Scavenging Unit (H.E.R.S.U.) Mk. 1 'Teddy'
He was the prototype of an experimental model of robots that was built on earth before the Albatross launched. His line was originally intended as a sturdy and reliable recon unit that would be capable of surveying hostile land and hunting for food and resources. Only this one prototype managed to make it into the cargo of the ship.
Imagine the face above, but one of the eyes is horribly scarred and half-melted from some unknown attack or accident. He carries a custom wood-panel laser rifle that he calls 'The Winchester' and a sword that has the words 'Big Stick' engraved into it. He almost exclusively communicates through Theodore Roosevelt quotes and he emits an eerie, how radio hum at all times.
Our test was pushed forward due to a family event on my end, so we only began with two players, a jolly rotund Mikwa and Teddy. Right out of the gates of the base they find themselves attacked in a crystal clear swamp, waylaid by bandits wanting to steal their meager supplies. Teddy is ready.
"No man is above the law and no man is below it: nor do we ask any man's permission when we ask him to obey it." Teddy lets out after the Mikwa expresses that they barely have any supplies as it is. The Bandit leader cocks his head at his men and tells them they'll be taking their supplies the hard way.
One of the Bandits tries to stab Teddy in the back during the fighting, but deals no damage. He turns back at him, his normally green eyes flick yellow and he says "The unforgivable crime is soft hitting. Do not hit at all if it can be avoided; but never hit softly." then his eyes flick red and he turns to one of the other bandits that had gone to take cover with his pistol and shoots him dead in the chest and takes him out in one go.
Later they ended up back out in the swamp and stumbled upon a heavily injured Fulgori rebel. He told them that he was attacked by some kind of huge creature and pointed into a thick wooded area he had come from. The Mikwa tries to convince him that it's too dangerous, but he just turns to him and belts out "It is hard to fail, but it is worse never to have tried to succeed." and waits patiently for the Mikwa to give in.
They went into the forest after that. The forest canopy was so thick that it blocked out the daylight, and the only light was given by glowing plants near the forest floor. They tracked the Fulgori's foot prints back to where they saw another set of tracks split off from his. They followed THAT and eventually figured out that they had been stalked by some creature that was leaping between trees and had attacked and half-eaten the other Fulgori.
They didn't find it, so they went back to the swamp, tried to patch the Fulgori up but neither of them were really trained in medicine. Luckily a third player joined in around then, a Fulgori doctor.
They proceeded further in the swamp and stumbled on an Albatross Escape Pod, but the human that should have been inside was absent, and the door showed signs of having been torn open. They proceeded further south into some sparse jungle and found him in the bushes, seizing up and foaming at the mouth.
They figured they would take him back to their base in hopes of fixing him up, and remembered that he escape pods have supplies in them that they could use, but as they turned to leave they were attacked by a large flying predator with a poison tipped tail; a Miyu'moko'chi.
The Fulgori Doctor froze up when he saw it, and the Mikwa bolted in terror. Once everyone got their bearings, The fight dragged on for a few turns with the PCs managing to avoid any significant harm and the beast's agility and resilient hide letting it shrug off most of their attacks. Teddy backed off to get a better firing position, leaving the doctor to fend for himself.
When the doctor tried to get some space it whipped around and stabbed him right in the back with its poison stinger, then grabbed the dropped human and flew off. Teddy managed to shoot and injure it as it flew off, but not badly enough for it to drop the man.
The doctor almost succumbed to the poison, but the strange healing properties of the swamp, and their quick thinking let them get to the pod just in time to administer antitoxin. He'll probably out of commission for a few days, though.
As for Teddy? Some say he's still hunting the beast through the wilderness. After all,
"Never throughout history has a man who lived a life of ease left a name worth remembering."
If you want to have the chance to tell your own wild stories, you should consider joining our Discord and participating in our weekly Playtests!
That's all for now, Voyagers! See you next Aether Tuesday!
AAAAAHHHHH HECK, It's aether WEDNESDAY, Voyagers!
Sorry, I was too wrapped up in things and I completely forgot about Aether Tuesday!
Oh well.
We hope you all had a wonderful easter, if you celebrated it. If you didn't celebrate it, I'm sure you had lots of fun trying to figure out what was an April Fools day prank and what was real. Hopefully none of you got an Easter Fools rotten egg!
We had our second playtest on sunday and it went exceedingly well. The terrain generation worked alright, but we'll need to figure out some way to make sure you don't get weird things like Deserts right next to Tundras.
Though... We could just blame that on some precursor facility, I suppose.
Outside of that weirdness, we don't have quite enough events on the random event table yet. I'd like to get to 100, but we've only managed to get 30 or so together so far.
If you're interested in helping us test, or just hanging out and chatting about things, you can join our Discord Server!
See you (hopefully on time) next Aether Tuesday, Voyagers!